Office game guide
Wavelength
Find out how the team really thinks.
Wavelength turns an abstract spectrum into a lively team debate. The rules disappear quickly, leaving colleagues to explain, disagree and discover just how differently they read the same clue.
- Players
- 4–12+
- Time
- 30–45 min
- Office fit
- Team connection
- Track
- Team points
How to play
Give the table a clear rhythm.
Use this as a quick first-game guide, then keep the official rules close for edge cases and exact details.
Split into two teams
Choose a starting team and its first Psychic. Place the device where everyone can see the dial and scoring track.
Hide the target
The Psychic draws a spectrum card, looks at the hidden target and closes the screen so nobody else can see its position.
Give one clue
The Psychic says a concept that belongs somewhere between the two ends of the spectrum, without using numbers or the words on the card.
Set the dial
Teammates discuss the clue and agree where to position the red dial. The Psychic listens but cannot add more information.
Reveal and score
Open the screen and score according to where the dial landed. The other team may also score by correctly predicting which side it missed.
Before the first turn
Set up for a smooth start.
- Put the device, spectrum cards and scoring marker in the centre.
- Create two teams with a similar number of players.
- Choose the first Psychic for each team.
- Agree on a finish time or the standard ten-point target.
Make it a season
Turn shared instincts into a weekly league.
Save each team’s final score, rotate the Psychic and reshuffle the teams next time. Individual season points keep the table flexible even when attendance changes.
Create your season- Result
- Team points per game
- Season points
- 3 for a win / 1 for a draw
- Rotation
- New Psychic every turn
- Tiebreak
- Most centre hits
