Office game guide
Just One
One clue can bring everyone in.
Just One gives every colleague an equal role without putting anyone on the spot for long. The group succeeds together, and the duplicate clues create the best surprises.
- Players
- 3–7
- Time
- 20 min
- Office fit
- Inclusive groups
- Track
- Team score
How to play
Give the table a clear rhythm.
Use this as a quick first-game guide, then keep the official rules close for edge cases and exact details.
Choose the guesser
The active player takes a card without reading it, faces it toward the group and chooses a number between one and five.
Write one clue
Everyone else secretly writes a single-word clue for the selected mystery word. Keep every board hidden until all clues are ready.
Cancel duplicates
The guesser closes their eyes while clue-givers compare boards. Identical and invalid clues are removed.
Make one guess
Show the clues that remain. The active player may answer once or pass if the connection is too uncertain.
Record the result
Keep a correctly guessed card. A wrong answer removes that card and the next card; a pass removes only the current card.
Before the first turn
Set up for a smooth start.
- Shuffle 13 cards into the game deck.
- Give every player an erasable stand and pen.
- Choose the first active player.
- Confirm that clues must be a single word.
Make it a season
Build a cooperative office record.
Save the team’s total after all 13 cards and invite a slightly different group next time. The shared target keeps the challenge friendly while everyone contributes.
Create your season- Result
- Correct cards out of 13
- Goal
- Beat the office best
- Rotation
- New guesser each round
- Bonus
- Perfect round recognition
