Office game guide
Concept
Communicate the idea without saying a word.
Concept replaces spoken clues with a shared board of universal icons. It works especially well across different communication styles because the table can follow a visual idea as it develops.
- Players
- 4–12
- Time
- 40 min
- Office fit
- Visual thinkers
- Track
- Correct guesses
How to play
Give the table a clear rhythm.
Use this as a quick first-game guide, then keep the official rules close for edge cases and exact details.
Choose a two-person clue team
Two players draw a card and secretly choose one word or phrase at a difficulty level that suits the group.
Mark the main concept
Place the green question-mark pawn on the icon that best describes the central idea, then add green cubes to refine it.
Add supporting concepts
Use differently coloured exclamation pawns and matching cubes when the answer needs separate supporting ideas or attributes.
Let the table guess freely
Everyone else may call out guesses while the clue team adds, moves or removes pieces. The clue team may indicate yes, but cannot speak or mime clues.
Award the successful connection
When someone guesses correctly, award points to the guesser and clue team, clear the board and let a new pair choose the next concept.
Before the first turn
Set up for a smooth start.
- Place the universal icon board where the whole group can read it.
- Sort the main-concept pawn, sub-concept pawns and matching cubes by colour.
- Start with the easiest words while everyone learns the icon vocabulary.
- Decide whether to use formal points or simply count successful concepts.
Make it a season
Reward communication, not performance.
Track successful concepts or use the official point tokens, then rotate clue partners. A season can recognise both perceptive guessers and pairs that make complex ideas feel clear.
Create your season- Result
- Correct concepts
- Season points
- Guesser + clue team
- Rotation
- New clue pair each turn
- Highlight
- Hardest solved concept
