Board games

Find your next table favourite.

Quick team games and thoughtful strategy both belong at a great first night—and give the group a reason to schedule the next one.

SitomoPlay picks

Fifteen games we would happily put on the table.

The list begins with the games people know and play most widely. Every pick still balances approachability, replay value and a satisfying result to record.

CATAN

Trade resources, build across the island and race for ten victory points in the defining modern gateway game.

Players
3–4
Time
60–90 min
Best for
Trading tables
View game guide Victory pointsTrack it

Ticket to Ride

A welcoming route-building classic that gives new players meaningful choices from the first turn.

Players
2–5
Time
45–75 min
Best for
Mixed experience
View game guide Final pointsTrack it

Codenames

Fast team deduction with a tiny rules overhead and endless room for inspired—or disastrous—clues.

Players
4–8+
Time
15–30 min
Best for
Team rivalry
View game guide Round winsTrack it

Carcassonne

Build a shared landscape one tile at a time, then commit your limited meeples where they can score best.

Players
2–5
Time
30–45 min
Best for
Tactical builders
View game guide Final pointsTrack it

Wingspan

A rich engine-builder for groups ready to settle in, experiment and watch a strategy take flight.

Players
1–5
Time
40–70 min
Best for
Strategy nights
View game guide Final pointsTrack it

Splendor

Collect gems, reserve developments and build an efficient engine in a polished strategy game with very little downtime.

Players
2–4
Time
30 min
Best for
Elegant strategy
View game guide Final pointsTrack it

Pandemic

Coordinate specialist roles, contain outbreaks and race together to discover four cures before time runs out.

Players
2–4
Time
45–60 min
Best for
Cooperative tension
View game guide Team resultTrack it

7 Wonders

Simultaneous card drafting keeps a larger group moving while different strategies emerge every game.

Players
3–7
Time
30–45 min
Best for
Busy tables
View game guide Final pointsTrack it

Azul

Tactile, elegant and quietly competitive—a strong choice when the table wants strategy without a long teach.

Players
2–4
Time
30–45 min
Best for
Thoughtful play
View game guide Final pointsTrack it

Terraforming Mars

Develop a corporation, reshape three global parameters and build a long strategy across a shared Mars.

Players
1–5
Time
90–120 min
Best for
Deep strategy
View game guide Final pointsTrack it

Dominion

Build a deck as you play, turning a modest starting hand into an efficient kingdom of actions, treasure and points.

Players
2–4
Time
20–30 min
Best for
Deck-building strategy
View game guide Final pointsTrack it

Dixit

Give imaginative clues to dreamlike illustrations and score when your meaning is neither too obvious nor too obscure.

Players
3–8
Time
30 min
Best for
Creative groups
View game guide Final pointsTrack it

King of Tokyo

Roll, reroll and press your luck as giant monsters compete for twenty points—or simply outlast everyone else.

Players
2–6
Time
30 min
Best for
High-energy tables
View game guide Victory pointsTrack it

Love Letter

A tiny, quick deduction game where one card in hand can reveal a rival, protect a plan or win the round.

Players
2–6
Time
20 min
Best for
Quick deduction
View game guide Round winsTrack it

Just One

A generous cooperative word game that works as an opener, a closer or the whole reason to gather.

Players
3–7
Time
20 min
Best for
Easy laughter
View game guide Team scoreTrack it

Make it a season

Change the game. Keep the rivalry.

Play something different every month and award season points by finish. The rules can change while the standings—and the friendly bragging rights—keep building.

Create your season
  1. 1
    Gather your group

    Invite the people who belong at this table.

  2. 2
    Choose a scoring rhythm

    Record wins, placements, points or team results.

  3. 3
    Let the rivalry grow

    Turn each game into part of a story worth returning to.

Keep exploring

Another table might be calling.

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