Party challenge guide
Drawing relay
Draw fast. Pass the marker.
A relay removes the pressure of being the group’s artist. Everyone contributes one quick sketch, every correct guess moves the team forward and imperfect drawings become part of the story.
- Players
- 6–16
- Time
- 30–45 min
- Energy
- Creative chaos
- Track
- Clues solved
How to play
Give the table a clear rhythm.
Use this as a quick first-game guide, then keep the official rules close for edge cases and exact details.
Line up the teams
Give each team a drawing surface and marker. Put players in a fixed artist order before the first prompt.
Show the prompt
One artist from each team privately reads the same prompt while teammates face away from the host.
Start every artist together
Artists draw without letters, numbers or gestures. Their teams may guess continuously during the timed round.
Pass the marker
As soon as a team solves its prompt, the next artist steps in and receives a new prompt from the host.
Close the relay fairly
Stop when time ends or one team completes the set. Count solved prompts, then rotate starting positions for the next round.
Before the first turn
Set up for a smooth start.
- Prepare matching prompt sets for every team.
- Give each team an equal drawing area and working marker.
- Set the relay duration and artist order.
- Keep answer cards hidden beside the host.
Make it a season
Reward speed without sidelining anyone.
Count every solved prompt and add a completion bonus only when all players have drawn. That keeps the relay focused on team participation rather than one star artist.
Create your season- Solved prompt
- 1 team point
- Full relay
- 2 bonus points
- Rotation
- Every player draws
- Tiebreak
- Fastest final prompt
